Your browser is not Javascript enable or you have turn it off. We recommend you to activate for better security reasonValve's new Steam Frame headset has low-res LCD panels - FlatpanelsHD

Valve's new Steam Frame headset has low-res LCD panels

13 Nov 2025 | Rasmus Larsen |

Valve's Steam Frame will compete with Meta Quest 3. The headset connects wirelessly to a PC or runs VR games on its own hardware. The panels, however, are HD standard.

The VR headset market has yet to take off, but in early 2026 Valve will try to give it an energy(drink) boost with Steam Frame.

The new headset can stream the thousands of VR games already available on Steam. With a Snapdragon 8 Gen 3 chip that is more than twice as fast as the Snapdragon XR2 Gen 2 in Meta Quest 3, it can also run certain games locally.

 Also read: Apple Vision Pro vs. Samsung Galaxy XR vs. Meta Quest 3


Games from Steam

Like Valve's new Steam Machine game console, Steam Frame's link to the Steam store is a major strength, offering users an established ecosystem where developers do not first need to be persuaded to make games. Steam Machine can also stream games to Steam Frame. Games can be streamed from a PC to Steam Frame via a dedicated USB adapter that transmits wirelessly over a 6GHz connection. A wired connection to a PC is not possible. Valve is using "foveated streaming", which focuses the streaming bandwidth to where the eye is looking using eye sensors in the headset. At the same time, existing VR apps can be ported to SteamOS because the Snapdragon 8 Gen 3 is an ARM-based chip, just like the ARM chips in Meta Quest, Apple Vision Pro and Samsung Galaxy. This could help boost VR apps – non-gaming apps. The headset is primarily intended for gaming. It is not designed as an "XR" headset that blends reality with VR. For example, the passthrough cameras are black and white. Games are controlled using Valve's new VR controllers, Steam Controllers, which come with the headset. Built-in speakers are integrated into the head strap.
Steam Frame
Steam Frame and the new VR controllers. Photo: Valve

Low-resolution LCD panels

Steam Frame will not move the VR market forward technologically but it could potentially expand it commercially. Although the hardware surpasses Meta Quest 3 in several areas, the displays are at roughly the same low quality. They are HD standard in both resolution and color. Apple Vision Pro and Samsung Galaxy XR use micro-OLED panels with over 4K resolution and HDR, offering a much better viewing experience, especially in VR. Also read: First look at Apple Vision Pro: A video revolution Specifically, Steam Frame is equipped with two LCD panels with 2160x2160 pixels per eye. There is no LED zone dimming, so contrast will be very low, which significantly reduces immersion. According to Valve, the LCD panels can operate between 72 and 144Hz, although 144Hz is described as "experimental". The headset weighs 440 grams including the strap. Battery life was not disclosed. Steam Frame is not a direct replacement for Valve Index, launched six years ago as Valve's first step into VR gaming. Nevertheless, the Index is now being phased out. Index required external tracking stations, but everything is now built into Steam Frame. Valve says Steam Frame will launch in early 2026, but pricing has not been announced. It will, however, be cheaper than Index, which cost 1000 dollars.

Valve Steam Frame – specifications

Steam Frame General Processor 4 nm Snapdragon 8 Gen 3 Architecture: ARM64 RAM 16GB Unified LPDDR5X RAM Storage 256GB / 1TB UFS storage options microSD card slot for expanded storage Power Rechargeable 21.6 Wh Li-ion battery One USB-C 2.0 port in the rear, for charging and data Charge with USB-C, 45W Modular Headstrap Headstrap includes integrated dual audio drivers and and rechargeable battery on rear. Headstrap weight: 245g Core module can be separated from headstrap, for other headstrap solutions. Display and Optics Display 2160 x 2160 LCD (per eye) 72-144Hz refresh rate (144Hz experimental) Optics Custom pancake lenses Glass and non-glass optical elements Large FOV (up to 110 degrees) IPD target range 60mm - 70mm Eye glasses max width 140mm Cameras and Tracking Tracking Inside-out camera based tracking Cameras 4x outward facing monochrome cameras for controller and headset tracking 2x interior cameras for eye tracking and foveated streaming Passthrough Monochrome passthrough via outward facing cameras Low-light support IR illuminators for tracking and passthrough in dark environments Expansion User accessible front expansion port Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane) Connectivity Wi-Fi Wi-Fi 7, 2x2 Dual radios enable concurrent 5Ghz Wi-Fi and 6Ghz VR streaming Wireless Adapter Wireless adapter included in the box Wi-Fi 6E (6GHz) Provides direct, low-latency link between headset and PC Bluetooth Bluetooth 5.3 Audio Speakers Dual speaker drivers per ear, integrated into headstrap Microphone Dual microphone array Size and Weight Size 175mm x 95mm x 110mm (core module + facial interface) Weight 440 g - core module + headstrap 185 g - core module Software Operating System SteamOS 3 (Arch-based) Desktop KDE Plasma
FlatpanelsHD
Sign up for FlatpanelsHD's newsletter

The latest news, in-depth articles, reviews, and exclusives in your inbox.

Latest news
Google TV Streamer
11 Jun 2026 | Rasmus Larsen |
Dell ultrawide OLED
10 Jun 2026 | Rasmus Larsen |
World Cup 2026
09 Jun 2026 | Rasmus Larsen |
The Odyssey formats
09 Jun 2026 | Rasmus Larsen |
Apple TV generations
09 Jun 2026 | Rasmus Larsen |
tvOS 27
08 Jun 2026 | Rasmus Larsen |
Sony Direct Connect
08 Jun 2026 | Rasmus Larsen |
Netflix splash
08 Jun 2026 | Rasmus Larsen |
Bravia OLED
05 Jun 2026 | Rasmus Larsen |
AV2
05 Jun 2026 | Rasmus Larsen |
OLED Samsung Display
05 Jun 2026 | Rasmus Larsen |
27-inch 5K WOLED
04 Jun 2026 | Rasmus Larsen |