Your browser is not Javascript enable or you have turn it off. We recommend you to activate for better security reason<div class="billede"><img src="pictures/mini-oculusrift.jpg" alt="Oculus Rift"></div>Oculus working on motion sickness issues & 4K - FlatpanelsHD

<div class="billede"><img src="pictures/mini-oculusrift.jpg" alt="Oculus Rift"></div>Oculus working on motion sickness issues & 4K

18 Oct 2013 | Rasmus Larsen |

One of the products that we are following with great interest is the Oculus Rift VR headset. The company has continued to improve the prototypes and says that they want it to be a “no-motion-sickness experience” for everyone. They are also working on 4K, according to AllThingsD.<br /><br /><h3>Oculus working on motion sickness issues & 4K</h3>Back in the 90s we saw numerous VR products, but one of the major complaints was motion sickness (and a subpar experience). The same complaints were heard when 3D was introduced in movie theatres and TVs recently, and some have complained that the Oculus also has issues. Oculus is aware of these issues and they are working hard to make the eliminate motion sickness issues with the Oculus Rift.<br /><br /><p align=center><a id="thumb" href="pictures/oculusrift_large2.jpg" class="highslide" rel="highslide"><img class="imgresponsive" src="pictures/oculusrift_small2.jpg" alt="Oculus Rift review" title="Click to enlarge" /></a><br><i>The Oculus Rift developer edition, Photo: Rasmus Křnig Sřrensen</i></p><br />CEO Brendan Iribe explains that he experienced problems after just two minutes with some of the early prototypes, every time – but it is getting much better. He goes on to say that he can use the latest prototype for 45 minutes straight with no issues at all.<br /><br />Motion sickness can be caused by several factors, including motion latency, blurring, low resolution and more.<br /><br />On the subject of resolution Iribe says that the Oculus Rift will definitely have a 4K display at some point, but it is not ready yet. Oculus Rift could even work seamlessly with game consoles such as the PlayStation or Xbox, but for full compatibility the consoler makers need to license it as an official peripheral.<br /><br />- <i>“You can’t imagine what it’s going to look like when it’s 4K,”</i> said Brendan Iribe, CEO to AllThingsD. <i>“It’s not now, but it’s coming.”</i><br /><br />FlatpanelsHD recently reviewed the <a href=><b>Oculus Rift developer edition</b></a>. A consumer version of Oculus Rift will be available, but Iribe says that it definitely won’t be in 2013. 2014 might be the year, but the CEO offers no confirmation.<br /><br />- <i>Source: <a href= target=_Blank>AllThingsD</a></i>

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